Tenome
CREATURE 4 +14; darkvision
Common
Acrobatics +12, Athletics +11, Deception +10, Intimidation +10, Stealth +12, Survival +8
Str +4, Dex +5, Con +3, Int +0, Wis +0, Cha +2
AC 21; Fort +13, Ref +15, Will +12
HP 60
Obscuring Grab
While the tenome is Grabbing a creature, all other creatures are Concealed to the tenome.
25 feet
Melee Jaws +14 (unarmed), Damage 2d8+4 piercing
Melee Claw +14 (agile, unarmed), Damage 2d6+4 slashing plus Grab
Bone Drink (healing, occult)
The tenome has a creature Grabbed or Restrained
The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become Drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).
The tenome regains 1d8 healing Hit Points each time it uses Bone Drink.
Burst of Speed
Terrifying Gaze (emotion, fear, incapacitation, mental, occult, visual)
or
A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become Frightened 1. If the tenome uses 2 actions and presents both of its eyes, the target is also Paralyzed if it fails the save.
A creature that successfully saves is temporarily immune for 24 hours.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder #158: Sixty Feet UnderOGL