Teraphant
CREATURE 9A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of Calm can't be noticed via emotion sense.
The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure).
If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops.
The teraphant can't use Psychokinetic Trumpet again for 1d4 rounds.
Large or smaller, foot, DC 27 basic Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
A Medium or smaller creature hit by the teraphant's trunk is Grabbed. If the teraphant moves, it can bring the grabbed creature along with it.