Tern Flock
CREATURE 2 +8
Acrobatics +8, Thievery +8
Str +0, Dex +4, Con +0, Int -4, Wis +2, Cha +0
AC 16; Fort +6, Ref +10, Will +6
HP 20; Immunities precision, swarm mind; Weaknesses area damage 3, splash damage 3; Resistances piercing 3, slashing 3
Cacophony (auditory, aura)
20 feet. The terns' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful DC 15 Fortitude save or DC 15 Performance check to project loudly enough; on a failure, the action is lost.
20 feet, fly 40 feet
Ransack
The swarm rummages through the possessions of a single creature within its space, attempting a Thievery check against the creature's Reflex DC.
On a success, the terns take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch.
Swarming Bites
Each creature in the swarm's space takes 1d8 piercing damage (DC 18 basic Reflex save).
Pathfinder #216: The Acropolis PyreORC