Terror Shrike
CREATURE 4 +11; low-light vision
Acrobatics +11, Athletics +12
Str +5, Dex +4, Con +3, Int -4, Wis +1, Cha +0
AC 20; Fort +13, Ref +12, Will +7
HP 60
60 feet
Melee Beak +12 (reach 10), Damage 2d8+5 piercing plus Tearing Clutch
Melee Talon +12 (agile), Damage 2d6+5 piercing plus Knockdown
Sprint
Stunning Screech (auditory, emotion, fear, mental)
The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 Will save. Regardless of the result, creatures are then temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Stunned 1.
Critical Failure The creature is Stunned 2.
Sudden Charge
Tearing Clutch
The terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.
Knockdown
Pathfinder Monster Core 2ORC