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Terror Shrike

CREATURE 4
Perception +11; low-light vision
Skills Acrobatics +11, Athletics +12
Str +5, Dex +4, Con +3, Int -4, Wis +1, Cha +0

AC 20; Fort +13, Ref +12, Will +7
HP 60

Speed 60 feet
Melee Beak +12 (reach 10), Damage 2d8+5 piercing plus Tearing Clutch
Melee Talon +12 (agile), Damage 2d6+5 piercing plus Knockdown
Sprint
Frequency once per minute

Effect The terror shrike Strides three times in a straight line
Stunning Screech (auditory, emotion, fear, mental)

The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 Will save. Regardless of the result, creatures are then temporarily immune for 1 minute.


Success The creature is unaffected.

Failure The creature is Stunned 1.

Critical Failure The creature is Stunned 2.

Sudden Charge

The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.

Tearing Clutch

The terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Monster Core 2ORC