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Thanatotic Titan

CREATURE 22

Thanatotic titans served as assassins in the war against the deities. They learned to sever their targets' divine connections, murdering mortal priests and divine heralds alike. Thanatotic titans were locked away in the Outer Rifts, but some have freed themselves and crept out from the Outer Rifts so they might continue their sprees of murder and mayhem. They maintain a devotion to their purpose and a grudge, and to this day, they seek out the faithful for slaughter.


Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.


Perception +36; darkvision, truesight 60 feet
Languages Chthonian, Common, Empyrean; Telepathy 100 feet
Skills Athletics +45, Crafting +41, Deception +36, Intimidation +38, Religion +38, Stealth +36
Str +10, Dex +4, Con +9, Int +8, Wis +6, Cha +8
Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 46; Fort +37, Ref +34, Will +35; +4 status to all saves vs. mental or divine
HP 540; Immunities death effects, disease
+4 Status to All Saves vs. Mental or Divine
Impossible Stature (aura, divine, illusion, mental)

100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 47 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

Reactive Strike

The titan can use their Reactive Strike when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


Speed 40 feet, fly 40 feet
Melee Halberd +42 (magical, reach 40, versatile s), Damage 4d10+25 piercing
Melee Foot +39 (agile, reach 30), Damage 4d8+20 bludgeoning
Ranged Void Chunk +39 (brutal, void, range increment 200 feet), Damage 3d12 bludgeoning plus 2d10 void plus Void Explosion
Divine Innate Spells DC 45, attack +37; 10th Falling Stars, Massacre; 8th Spiritual Epidemic (At Will) (×99), Suggestion (At Will) (×99), Dispel Magic (At Will) (×99); 7th Spell Riposte; 6th Scrying (×3); 5th Sending; Constant (10th) Truesight
Godslayer (divine)
Trigger The titan damages a creature capable of using divine spells or abilities

Effect The creature must attempt a DC 45 Will save.

Critical Success The creature is unaffected.

Success The creature can't use divine spells or abilities for 1 round and is Frightened 2. Only powerful non-divine magic, such as manifestation, can undo this effect.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is unlimited.

Titanic Charge

The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast Earthquake centered on the target as a free action.

Trample

Huge or smaller, foot, DC 45 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Void Explosion

If the titan's void chunk Strike isn't a critical failure, the chunk explodes, dealing 10d6 void damage to all creatures in a 20-foot burst (DC 45 basic Reflex save).

Wide Cleave

The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.

Pathfinder Monster Core 2ORC