pf2e.fyi
From Pathfinder Society Scenario #1-13: Devil at the Crossroads, which isn't enabled.

The Ascendant (3-4)

CREATURE 6
Perception +17; greater darkvision, truesight 60 feet
Languages Common, Diabolic; telepathy 30 feet
Skills Arcana +11, Deception +18, Intimidation +13, Occultism +15, Religion +15, Stealth +11
Str +5, Dex +2, Con +3, Int +4, Wis +5, Cha +4
Items Mace
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 30 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 24; Fort +14, Ref +11, Will +17; +1 to all saves vs. magic
HP 115; Immunities death effects, fire; Weaknesses holy 5; Resistances physical 5 (except silver), poison 5
+1 to All Saves vs. Magic

Speed 30 feet, fly 40 feet
Melee Flaming Mace +17 (shove, unholy), Damage 1d6+9 bludgeoning plus 1d6 spirit plus 1d6 fire
Melee Hoof +14 (agile, unholy), Damage 1d6+8 bludgeoning plus 1d6 spirit
Ranged Pinions +14 (unholy, range increment 30 feet), Damage 1d6+4 piercing plus 1d6 spirit
Divine Innate Spells DC 21, attack +11; 4th Dimension Door (At Will); 3rd Paralyze, Fear (×2); 2nd Paranoia, Silence; Constant (6th) True Seeing
Covetous Flames

Any weapon the ascendant holds gains the effects of a Flaming rune while they hold it.

Furious Wings

The ascendant beats their wings in a frenzied motion, creating a powerful blast of wind that disperses fog and gases and blows objects of light Bulk or less away. All creatures within 20 feet of the ascendant must succeed at a DC 24 Reflex save or be pushed 5 feet away from the ascendant, or 10 feet on a critical failure. A flying creature that fails its save gets a critical failure instead.

Pathfinder Society Scenario #1-13: Devil at the CrossroadsOGL