pf2e.fyi
From Pathfinder Society Scenario #1-13: Devil at the Crossroads, which isn't enabled.

The Ascendant (5-6)

CREATURE 8
Perception +19; greater darkvision, truesight 60 feet
Languages Common, Diabolic; telepathy 30 feet
Skills Arcana +14, Deception +21, Intimidation +16, Occultism +18, Religion +18, Stealth +14
Str +6, Dex +3, Con +4, Int +5, Wis +6, Cha +5
Items Mace
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 30 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 27; Fort +16, Ref +13, Will +19; +1 to all saves vs. magic
HP 165; Immunities death effects, fire; Weaknesses holy 5; Resistances physical 7 (except silver), poison 7
+1 to All Saves vs. Magic

Speed 30 feet, fly 40 feet
Melee Flaming Mace +20 (shove, unholy), Damage 2d6+9 bludgeoning plus 1d6 spirit plus 1d6 fire
Melee Hoof +17 (agile, unholy), Damage 2d6+8 bludgeoning plus 1d6 spirit
Ranged Pinions +17 (unholy, range increment 30 feet), Damage 2d6+4 piercing plus 1d6 spirit
Divine Innate Spells DC 23, attack +13; 4th Dimension Door (At Will); 3rd Paralyze, Fear (×2); 2nd Paranoia, Silence; Constant (6th) True Seeing
Covetous Flames

Any weapon the ascendant holds gains the effects of a Flaming and Striking rune while they hold it.

Furious Wings

The ascendant beats their wings in a frenzied motion, creating a powerful blast of wind that disperses fog and gases, blows objects of light Bulk or less away. All creatures within 20 feet of the ascendant must succeed at a DC 23 Reflex save or be pushed 5 feet away from the ascendant, or 10 feet on a critical failure. A flying creature that fails its save gets a critical failure instead.

Pathfinder Society Scenario #1-13: Devil at the CrossroadsOGL