The Morrowkin
CREATURE 14The morrowkin eats dreams and potential, not food. A creature that spends an action to brandish food at the morrowkin automatically makes the creature Sickened 1 (or increases its sickened value by 1, to a maximum of sickened 6), decreasing the morrowkin's AC, attack rolls, saves, skills, and ability DCs accordingly, as normal for the sickened condition. The morrowkin can't retch to reduce its sickened condition.
If reduced to 0 Hit Points or incapacitated for more than a few rounds, the morrowkin vanishes. In 1 minute, it reappears refreshed completely as if the previous battle never happened, with full HP, with all effects on it cleared, and with its Swallow Future ability ready to use again.
Critical Success The creature takes no damage.
Success The creature takes half damage and is Doomed 1.
Failure The creature takes full damage and is Doomed 2.
Critical Failure The creature takes double damage and becomes Doomed 4 (likely causing it to die immediately).
The morrowkin makes claw attacks against any number of targets within reach. The claw attacks count against the morrowkin's multiple attack penalty, but don't apply the penalty until after all attacks have been made.