pf2e.fyi
From Pathfinder #160: Assault on Hunting Lodge Seven, which isn't enabled.

The Rabbit Prince

CREATURE 17
Perception +31; superior senses
Languages Common, Halfling
Skills Acrobatics +32, Crafting +26, Deception +29, Harrow Lore +28, Intimidation +29, Occultism +28, Stealth +32, Thievery +32
Str +1, Dex +7, Con +2, Int +1, Wis +5, Cha +4

AC 40; Fort +27, Ref +34, Will +26
HP 315
Halfling Luck (fortune)
Frequency once per day
Trigger The Rabbit Prince fails a skill check or a saving throw

Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.
Perfect Will

If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.

Superior Senses

The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.


Speed 25 feet; freedom of movement, quick movements
Melee Blade of the Rabbit Prince +34 (agile, finesse, magical, versatile s), Damage 3d6+13 piercing
Melee Harrow Card +34 (agile, deadly d10, magical, thrown 20), Damage 3d4+13 piercing
Innate Occult Spells DC 38, attack +28; 9th Phantasmal Calamity, Synesthesia; 7th Resist Energy; 6th Baleful Polymorph (At Will); Constant (4th) Freedom of Movement
Rituals 8th Imprisonment; 2nd Inveigle
Bloody Jab

Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.

Darting Flurry

The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.

Occult Rituals
Quick Movements

The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.

Pathfinder #160: Assault on Hunting Lodge SevenOGL