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Therapeutic Healer

CREATURE 7

Some healers feel great empathy for their charges and take great pains to help shoulder their allies' burdens both in and out of combat.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Perception +14; (+16 to Sense Motive)
Languages Common; two additional humanoid languages
Skills Diplomacy +17, Medicine +17, Occultism +16, Performance +15, Society +14
Str +2, Dex +1, Con +0, Int +3, Wis +3, Cha +4
Doctor's Hand

When the therapeutic healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.

Emotionally Invested (emotion, healing, mental)

When the therapeutic healer casts a spell with the healing trait on a creature other than themself, the healer regains HP equal to the spell's rank.

Therapeutic Care

When Treating Wounds, the therapeutic healer can treat up to four targets. If they succeed at a DC 20 check to Treat Wounds, they can also reduce the value of one Clumsy, Enfeebled, or Stupefied condition affecting a single patient by 1. They can reduce a Drained or Doomed condition instead if they succeed at a DC 30 check. This can't reduce permanent doomed conditions.


AC 24; Fort +15, Ref +12, Will +18
HP 110; Resistances mental 5
+2 to Sense Motive

Speed 25 feet
Melee Staff +13 (two hand d8), Damage 1d8+6 bludgeoning
Melee Fist +13 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Occult Spontaneous Spells DC 25, attack +17; 4th (3 slots) Cleanse Affliction, Clear Mind, Soothe; 3rd (3 slots) Veil of Privacy, Clear Mind, Soothe; 2nd (3 slots) Status, Translate, Soothe; 1st (3 slots) Protection, Sanctuary, Soothe; Cantrips (4th) Guidance, Message, Prestidigitation, Shield, Telekinetic Projectile
Bard Composition Spells DC 25, attack +17, 2 Focus Points; 4th Hymn of Healing
Pathfinder NPC CoreORC