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From Pathfinder Howl of the Wild, which isn't enabled.

Therizinosaurus

CREATURE 9

At first glance, the therizinosaurus, with its rotund, feathered body and bird-like beak, strikes many observers as almost comical. This impression tends to quickly fade at the sight of the creature's claws, six wicked, scythelike blades capable of disemboweling a foe with a single well-placed slash. Despite their intimidating appearance, these enormous claws are used primarily to separate tasty leaves and branches from the tops of the tall trees upon which the therizinosaurus feeds. Nonetheless, travelers through a therizinosaurus's territory are wisely advised to give the creature a wide berth, less they wind up on the wrong end of its notoriously foul temper.


Perception +18; low-light vision, scent (imprecise) 30 feet
Skills Athletics +20, Survival +17
Str +7, Dex +0, Con +6, Int -4, Wis +3, Cha +0

AC 27; Fort +21, Ref +16, Will +16
HP 210

Speed 35 feet
Melee Claw +21 (reach 20, unarmed), Damage 2d12+7 slashing plus Winnowing Claws
Stomp Pests

The therizinosaurus stomps about, dealing 5d8 bludgeoning damage (DC 28 basic Reflex save) to each adjacent creature. Large or smaller creatures who fail their save are also knocked Prone.

Swiping Claws

The therizinosaurus makes two claw Strikes against different targets. Both attacks count toward its multiple attack penalty, but do not increase the penalty until it has made both attacks.

Winnowing Claws

Whenever the therizinosaurus successfully Strikes a Large or smaller creature with its claw, it pulls that creature 5 feet toward it (10 feet on a critical hit).

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