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From Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful Disaster, which isn't enabled.

Thick Pelagastr Tail

CREATURE 5
Perception +12; darkvision; entropy sense (imprecise) 30 feet
Languages Chthonian, Common, Empyrean, Protean
Skills Athletics +13, Deception +11, Diplomacy +11, Religion +9, Stealth +13, Thievery +13
Str +4, Dex +4, Con +2, Int +3, Wis +1, Cha +3
Entropy Sense (Imprecise) 30 feet (divine, prediction)

The pelagastr tail can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the pelagastr tail the ability to sense creatures within the listed range. A creature under the effects of Veil of Privacy or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

Out of Phase

The pelagastr tail weakens as the Lodge's connection to reality is reestablished by the Material Failsafe. The first time the failsafe is activated, the pelagastr tail loses the Discordant Diversion reaction. The second time the failsafe is activated, it loses the Constrict ability. The third time the failsafe is activated, the pelagastr tail loses fast healing, takes 3d8 damage, and becomes Slowed 1 until it leaves the Woodsedge Lodge and returns to the Maelstrom.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 20; Fort +11, Ref +13, Will +10; +1 Status to All Saves vs. Magic
HP 88, fast healing 2; Resistances precision 5, protean anatomy 8
+1 Status to All Saves vs. Magic
Fast Healing 2

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Discordant Diversion
Trigger A creature within 30 feet attempts to Communicate from Beyond.

Effect A shimmer of distracting chaos flashes out from the pelagastr tail. Unless the triggering creature succeeds at a DC 19 Will save, the activity is disrupted.
Protean Anatomy 8 (divine)

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Effect: Protean Anatomy


Speed 10 feet; freedom of movement
Melee Tail Slap +12 (chaotic, magical, reach 10), Damage 1d12+6 bludgeoning plus 1d6 spirit plus Grab
Divine Innate Spells DC 22, attack +14; 3rd Hypnotic Pattern, Slow; 2nd Telekinetic Maneuver; 1st Detect Alignment (At Will)(Lawful Only); Cantrips (3rd) Dancing Lights, Ghost Sound, Mage Hand; Constant (4th) Freedom of Movement
Constrict

1d6+6 bludgeoning, DC 19 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Inflict Lesser Warpwave (divine)

The pelagastr tail inflicts a lesser warpwave on a creature within 30 feet (DC 22 Fortitude save to resist).


Lesser Warpwave Effect

D8Lesser Warpwave Effect
1Clumsy 1(Clumsy 2 on a critical failure)
2Off-Guard and gain 1d6 healing Hit Points
3Dazzled
4Enfeebled 1(Enfeebled 2 on a critical failure)
5Immobilized by filaments of energy
6Quickened(Step, Stride, or Strike only)
7Slowed 1
8Stupefied 1(Stupefied 2 on a critical failure)
Warping Squeeze (divine)

Any creature damaged by the pelagastr tail's Constrict ability must succeed at a DC 22 Fortitude save or be subject to a lesser warpwave.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful DisasterOGL