pf2e.fyi
From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Thrune Agent

CREATURE 12
Perception +26
Languages Common, Diabolic
Skills Acrobatics +23, Deception +23, Society +26, Stealth +26, Thievery +23
Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0
Items Dagger (2), Rapier, Leather Armor, House Thrune Signet Ring

AC 33; Fort +20, Ref +26, Will +23
HP 180

Speed 25 feet
Melee Rapier +24 (deadly d8, disarm, finesse, magical), Damage 3d6+8 piercing
Melee Dagger +24 (agile, finesse, versatile s), Damage 2d4+8 piercing
Melee Dagger +24 (agile, thrown 10, versatile s), Damage 2d4+8 piercing
Melee Fist +24 (agile, finesse, nonlethal), Damage 1d4+8 bludgeoning
Clever Gambit
Trigger The agent critically hits a creature that they've identified with Recall Knowledge

Effect The agent Steps or Strides. This movement doesn't trigger reactions from the triggering creature.
Consider Options

The agent Recalls Knowledge about a creature they can see. On a success, the subject is Off-Guard to the agent until the end of the agent's next turn (or for 1 minute on a critical success).

Debilitating Strike
Requirements The agent's last action was a successful Strike against an Off-Guard creature

Effect Until the end of the agent's next turn, the target takes a –10-foot status penalty to its Speeds or becomes Enfeebled 1. The agent decides which penalty to apply.

Effect: Debilitating Strike

Deny Advantage

The agent isn't Off-Guard to hidden, undetected, or flanking creatures of their level or lower, or creatures their level or lower using surprise attack.

Sneak Attack

The agent deals an additional 3d6 precision damage to creatures that are Off-Guard to them.

Surprise Attack

If the agent rolled Deception or Stealth for initiative, creatures that haven't yet acted are off-guard to them.

Pathfinder Adventure Path: Hell's DestinyORC