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From Pathfinder Society Scenario #3-13: Guardian's Covenant, which isn't enabled.

Thundering Wihsaak (Rifle Mutation)

CREATURE 6

These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.

When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.


Perception +14; darkvision
Languages Chthonian, Diabolic, Empyrean, Requian; telepathy 100 feet
Skills Acrobatics +13, Deception +15, Intimidation +15, Stealth +15
Str +4, Dex +5, Con +4, Int +1, Wis +2, Cha +3
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Cumbersome Mutation

While a mutated wihsaak's claw rifle is drawn, it is Off-Guard against melee Strikes. It can suppress the mutation to stow the antler rifle with a single Interact action; if it does so, it cannot use the weapon again until it re-activates the mutation and draws the weapon with another Interact action.


AC 24; Fort +14, Ref +15, Will +14
HP 105; Immunities fear effects; Weaknesses holy 5
Easy to Call

A sahkil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

Swarmwalker

Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.


Speed 30 feet, fly 40 feet
Melee Claw +17 (finesse, unarmed, unholy), Damage 2d10+7 slashing plus 1d4 spirit
Ranged Claw Rifle +17 (reload 1, unholy, range increment 150 feet), Damage 2d10+4 piercing plus 1d4 spirit plus Cumbersome Mutation
Divine Innate Spells DC 23, attack +15; 4th Suggestion; 3rd Fear, Sound Burst; 2nd Blur, See Invisibility; Cantrips (3rd) Detect Magic
Droning Distraction (auditory, divine, incapacitation, mental)
Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is Confused and Stupefied 1 for 1 round.

Critical Failure The creature is confused for 1 round and Stupefied 2 for 1 minute.

Skip Between (divine, teleportation)

The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of Ethereal Jaunt except that the effect has an unlimited duration and can be Dismissed.

A summoned sakhil can't use Skip Between.

Pathfinder Society Scenario #3-13: Guardian's CovenantOGL