Tiderunner Aquamancer
CREATURE 13 +27
Aklo, Common, Thalassic
Aquatic Lore +26, Arcana +26, Diplomacy +19, Medicine +23, Warfare Lore +26
Str +0, Dex +5, Con +3, Int +5, Wis +4, Cha +0
AC 34; Fort +22, Ref +26, Will +25; +1 status to all saves vs. enchantments, -2 to all saves vs. aboleth effects
HP 190
Water Shield
The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.
25 feet, swim 30 feet
Melee Spear +21 (magical, thrown 20), Damage 2d6+3 piercing
Melee Spear +24 (magical, thrown 20), Damage 2d6+3 piercing
Arcane Prepared Spells DC 34, attack +26; 7th Disintegrate, Spell Turning; 6th Hydraulic Push (×2), Hydraulic Torrent; 5th Cone of Cold, Wall of Ice; 4th Fly, Hydraulic Torrent, Solid Fog; 3rd Haste, Slow, Stinking Cloud; 2nd Acid Arrow (×2), Water Walk; 1st Grease, Hydraulic Push, Mage Armor; Cantrips (7th) Acid Splash, Detect Magic, Light, Ray of Frost, Shield
Pathfinder #161: Belly of the Black WhaleOGL