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Tiger

CREATURE 4

Tigers are solitary and territorial hunters, using their striped hides to blend into the forests and jungles they call home and preferring to attack with surprise.


Few predators of the natural world can match the cat's talent for stalking and stealth. Large cats can be found in almost any environment, usually keeping their distance from settlements. When civilization encroaches onto a big cat's hunting grounds, the animals are often driven to making desperate attacks against unwary travelers.


Perception +12; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +11, Athletics +13, Stealth +13
Str +5, Dex +3, Con +3, Int -4, Wis +2, Cha -2

AC 21; Fort +13, Ref +11, Will +8
HP 60

Speed 30 feet
Melee Jaws +13 (unarmed), Damage 1d10+7 piercing plus Grab
Melee Claw +13 (agile, unarmed), Damage 1d8+7 slashing
Pounce

The tiger Strides and makes a Strike at the end of that movement. If the tiger began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack

The tiger deals 1d6 extra precision damage to Off-Guard creatures.

Wrestle

The tiger makes a claw Strike against a creature it is Grabbing. If the attack hits, that creature is knocked Prone.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Monster CoreORC