pf2e.fyi
From Pathfinder Society Scenario #6-99: Under the Eye of the Mantis, which isn't enabled.

Tired Dockhand

CREATURE -1

Variant dockhand

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.


Society is built upon the backs of laborers.


Perception +1
Languages Common
Skills Acrobatics +2, Athletics +6, Intimidation +3, Labor Lore +3
Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +0

AC 13; Fort +6, Ref +4, Will +2
HP 9

Speed 25 feet
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Bottle +5 (agile, thrown 15), Damage 1d4+2 bludgeoning
Heft Crate (manipulate)
Requirements The dockhand is adjacent to a crate

Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 1d6 bludgeoning damage with a DC 13 basic Reflex save, and the area is difficult terrain until cleared.
Swig (manipulate)

The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol, then drinks the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear but is Off-Guard.

Pathfinder Society Scenario #6-99: Under the Eye of the MantisORC