Tired Dockhand
CREATURE -1Variant dockhand
Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.
Society is built upon the backs of laborers.
+1
Common
Acrobatics +2, Athletics +6, Intimidation +3, Labor Lore +3
Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +0
Work Clothes (Functions as Leather Armor), Empty Bottle (3), Whiskey
AC 13; Fort +6, Ref +4, Will +2
HP 9
25 feet
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Bottle +5 (agile, thrown 15), Damage 1d4+2 bludgeoning
Heft Crate (manipulate)
The dockhand is adjacent to a crate
The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 1d6 bludgeoning damage with a DC 13 basic Reflex save, and the area is difficult terrain until cleared.
Swig (manipulate)
Pathfinder Society Scenario #6-99: Under the Eye of the MantisORC