Tisbah can cast psi cantrips as amped cantrips by using one focus point and making the following alterations:
Mage Hand: Tisbah targets a creature of Medium size or smaller and attempts to Shove them with a spell attack roll against their Fortitude DC. The first time each round Tisbah Sustains this Spell, she can attempt to Shove the creature again. The target takes a –10-foot circumstance penalty to its Speeds until the spell ends.
Telekinetic Projectile: Tisbah increases the damage of this cantrip by 2d6. On a successful Strike, she pushes the target 5 feet away, or 10 feet away on a critical success.
Telekinetic Rend: Tisbah changes the cantrip's damage to 1d6 bludgeoning and 1d6 slashing. A creature that critically fails its save is also Stunned 1.
Trigger Tisbah's starts her turn with half or less Hit Points remaining
Effect Tisbah is surrounded by a swirl of psychic energy that effortlessly moves small objects around her, gaining a +2 status bonus to damage when casting telekinetic projectile or telekinetic rend. This effect remains for 2 rounds or until Tisbah is Unconscious, whichever comes first.