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Toady

CREATURE 0

These minions perform the thankless tasks that keep their master's vile machine running. Whether out of loyalty or fear, a toady serves their boss faithfully.


Villains pursue selfish and cruel goals, trampling over anyone in their way.


Perception +3; (+9 to eavesdrop)
Languages Common; one additional language spoken by their boss
Skills Athletics +4, Deception +2, Stealth +6, Thievery +4
Str +2, Dex +2, Con +3, Int -1, Wis +1, Cha +0
Items Sap, Supplies for the Boss
+6 Bonus on Perception to Eavesdrop
Master Sends Their Regards

A toady can deliver a message from their boss to Demoralize using their boss's Intimidation modifier instead of their own.


AC 14; Fort +9, Ref +6, Will +3
HP 20; Weaknesses mental 2
Human Shield
Trigger The toady's boss takes damage from an attack, and the toady is adjacent to them

Effect The toady takes the damage instead, along with any secondary effects of attack. This damage can't be reduced in any way.

Speed 25 feet
Melee Sap +6 (agile, nonlethal), Damage 1d6+2 bludgeoning
Melee Fist +6 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Scurry

The toady Strides, then can Hide. They can attempt to Hide from creatures without cover or being Concealed, but at a –2 circumstance penalty.

Throw Cargo

A toady carries a heavy load of supplies at their boss's behest. They hurl a heavy item they're carrying, which explodes on impact to deal 1d10 bludgeoning damage to all creatures in a 5-foot burst with a DC 14 basic Reflex save.

Pathfinder NPC CoreORC