Toady
CREATURE 0These minions perform the thankless tasks that keep their master's vile machine running. Whether out of loyalty or fear, a toady serves their boss faithfully.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
+3; (+9 to eavesdrop)
Common; one additional language spoken by their boss
Athletics +4, Deception +2, Stealth +6, Thievery +4
Str +2, Dex +2, Con +3, Int -1, Wis +1, Cha +0
Sap, Supplies for the Boss
+6 Bonus on Perception to Eavesdrop
Master Sends Their Regards
A toady can deliver a message from their boss to Demoralize using their boss's Intimidation modifier instead of their own.
AC 14; Fort +9, Ref +6, Will +3
HP 20; Weaknesses mental 2
Human Shield
The toady's boss takes damage from an attack, and the toady is adjacent to them
The toady takes the damage instead, along with any secondary effects of attack. This damage can't be reduced in any way.
25 feet
Melee Sap +6 (agile, nonlethal), Damage 1d6+2 bludgeoning
Melee Fist +6 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Scurry
Throw Cargo
A toady carries a heavy load of supplies at their boss's behest. They hurl a heavy item they're carrying, which explodes on impact to deal 1d10 bludgeoning damage to all creatures in a 5-foot burst with a DC 14 basic Reflex save.
Pathfinder NPC CoreORC