Topiary Monster
CREATURE 3 +9; low-light vision
Athletics +10, Intimidation +10, Stealth +9 (+11 in forests)
Str +5, Dex +3, Con +4, Int -4, Wis +0, Cha +1
AC 19; Fort +12, Ref +9, Will +6
HP 45; Weaknesses fire 3; Resistances piercing 6
25 feet
Melee Branch +12, Damage 1d10+5 piercing
Functional Form
Depending on the creature it resembles, the topiary monster gains additional abilities.
Mantis The branch Strike is agile and has reach 10 feet. On the first round of combat, creatures that haven't acted are Off-Guard to the mantis topiary monster.
Owlbear The branch Strike is agile and has the Grab action.
Unicorn The branch Strike is deadly 1d6 and has the Knockdown action.
Intimidating Display
When using Intimidation to Demoralize a target, a topiary monster doesn't take a penalty for not speaking the same language as the target.
Grab (Owlbear Form Only)
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Knockdown (Unicorn Form Only)
Pathfinder Society Scenario #5-12: Mischief in the MazeOGL