pf2e.fyi
From Pathfinder Society Scenario #7-10: Shattered Blades, which isn't enabled.

Torn Trio

CREATURE 13

Variant weak torn quartet

Perception +23; darkvision
Languages Common, Necril; can't speak any language
Skills Acrobatics +27, Athletics +27
Str +5, Dex +8, Con +2, Int -2, Wis +4, Cha +2

AC 35; Fort +20, Ref +26, Will +23
HP 200, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses slashing 5
Bound Limbs

A torn trio ordinarily has three severed limbs tethered to a central point by near-incorporeal ropes. A limb is essentially cut away from the central point and rendered nonfunctional each time the torn quartet loses 60 Hit Points (so at 120 Hit Points, the torn quartet has two functional limbs, at 60 Hit Points, it has one functional limb). Each functioning limb can Grapple separate creatures within reach, or multiple functioning limbs can Grapple the same creature; for each additional limb used to Grapple a creature, the Escape DC increases by 2.

Reactive Strike (See Split Reactions)

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Replacement Parts

A torn trio can spend 1 minute tearing apart the corpse of a humanoid creature that was killed within the last hour to regain 60 Hit Points and restore one of its nonfunctioning limbs. A torn trio can't have more than three limbs.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 10 feet, fly 30 feet
Melee Limb +25 (agile, magical, reach 15), Damage 3d8+13 bludgeoning plus Improved Grab
Flurry of Limbs

The torn trio makes a number of limb Strikes up to its number of functioning limbs, each against a different target. These attacks count toward the torn trio's multiple attack penalty, but the multiple attack penalty doesn't increase until after the torn trio makes all its attacks.

Split Reactions

A torn trio has a number of reactions per round equal to its number of still-functioning limbs, which it can use only to make Reactive Strikes. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the torn trio must use a different limb for each Reactive Strike it makes. Whenever one of the torn trio's limbs is rendered nonfunctional, the torn trio loses one of its reactions.

Tear Asunder
Requirements The torn trio has a creature Grabbed or Restrained by at least two limbs

Effect The creature takes 5d6+2 slashing damage for each limb currently grabbing or restraining it (maximum 15d6), with a DC 30 basic Fortitude save. On a critical failure, the creature also loses a random body part, and one of the torn trio's limbs is now no longer grabbing or restraining it.
Pathfinder Society Scenario #7-10: Shattered BladesORC