Tough Robber
CREATURE 1 +7
Common
Deception +6, Intimidation +8, Stealth +5, Underworld Lore +5
Str +2, Dex +2, Con +3, Int +0, Wis +1, Cha +1
AC 16; Fort +10, Ref +7, Will +6
HP 20
25 feet
Melee Dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing
Melee Dagger +7 (agile, thrown 10, versatile s), Damage 1d4 piercing
Gang Up
Any enemy is Off-Guard against the tough robber's melee attacks due to flanking as long as the enemy is within melee reach of both the tough robber and one of the tough robber's allies.
Sneak Attack
The experienced robber leads an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder Society Scenario #5-01: Intro: Year of Unfettered ExplorationOGL