Toxic Snapjaw (5-6)
CREATURE 3 +9; darkvision
Athletics +9, Stealth +10
Str +2, Dex +3, Con +2, Int -5, Wis +0, Cha -3
AC 19; Fort +9, Ref +12, Will +6
HP 50
30 feet
Melee Jaws +12 (unarmed), Damage 1d8+6 piercing plus Grab
The first creature hit by a snapjaw is affected by the Pesticide poison.
Pesticide (poison)
DC 20 Fortitude
6 rounds
1d8 poison damage (1 round)
1d12 poison damage and Enfeebled 1 (1 round)
2d8 poison damage and enfeebled 1 (1 round)
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Society Quest #9: Wayfinder OriginsOGL