Trained Bat
CREATURE 4 +10; echolocation 20 feet, low-light vision
Acrobatics +10, Athletics +9, Intimidation +6, Stealth +12, Survival +8
Str +3, Dex +4, Con +3, Int -4, Wis +2, Cha +0
Echolocation
A bat can use hearing as a precise sense at the listed range.
AC 21; Fort +11, Ref +12, Will +10
HP 50
15 feet, fly 30 feet
Melee Jaws +14 (finesse, unarmed), Damage 2d6+6 piercing
Melee Wing +14 (agile, finesse, unarmed), Damage 2d4+6 slashing
Wing Thrash
The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.
Pathfinder NPC CoreORC