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From Pathfinder Society Scenario #6-19: What Walks Again, which isn't enabled.

Trained Triceratops

CREATURE 11

Variant triceratops

Triceratopses are muscular quadrupeds with powerful short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear three large horns, they use these bony protrusions only to defend themselves or fight for dominance. Short-tempered and obstinate, triceratopses are unlikely to back down from a fight unless they are hopelessly outmatched, and the creatures are known to fight to the death for no apparent reason beyond stubbornness. Triceratopses often serve as mounts for humanoids, particularly giants, who can comfortably ride behind the dinosaurs' protective bone frills. A triceratops is 30 feet long and weighs as much as 10 tons.


Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.


Perception +18; low-light vision, scent (imprecise) 30 feet
Skills Athletics +23
Str +8, Dex +1, Con +5, Int -4, Wis +2, Cha +1

AC 29; Fort +22, Ref +16, Will +18
HP 220
Frill Defense
Trigger The rider is targeted with an attack.
Requirements A creature must be mounted on the triceratops.

Effect The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack.

Effect: Frill Defense


Speed 30 feet
Melee Horns +22 (reach 15, unarmed), Damage 2d10+12 piercing plus Knockdown
Melee Foot +22 (reach 10, unarmed), Damage 2d10+12 bludgeoning
Lumbering Charge

The triceratops Strides up to 10 feet and then makes a Strike.

Trample

Large or smaller, foot, DC 30 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Vicious Gore

A triceratops deals 2d6 extra persistent bleed damage to Prone targets it hits with its horns.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Society Scenario #6-19: What Walks AgainORC