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Tripkee Camoufleur

CREATURE 2

Camoufleurs, masters of natural camouflage, not only disguise their village scouts and warriors before they embark, but also create and maintain the village-wide concealment needed to keep their community hidden and safe. Just as others rely on engineers to build walls, tripkees rely on camoufleurs to protect their homes.


Traditionally making their homes in the treetops of tropical jungles and forests, these frog-like humanoids are often seen as resourceful and cautious, preferring to live and hunt hidden in the branches of tall trees.


Perception +10; low-light vision
Languages Common, Tripkee
Skills Acrobatics +8, Athletics +5, Crafting +7, Nature +7, Stealth +11, Survival +7
Str +1, Dex +4, Con +1, Int +1, Wis +3, Cha +0
Camouflage Specialist

For encounters involving avoiding detection or hiding an object or creature, the camoufleur is a 5th-level challenge.

Forest Passage

The camoufleur ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth.

Natural Disguise

The camoufleur can use their Disguise Kit to disguise a creature or object as natural flora. A creature gains a +2 item bonus to Stealth checks while in a natural environment until its next daily preparations or until its disguise is ruined, whichever comes first. An object in a natural environment can be found only by actively searching (using the Search activity while exploring or the Seek action in an encounter) and uses the camoufleur's Stealth DC.

Effect: Natural Disguise


AC 18; Fort +5, Ref +11, Will +8
HP 30

Speed 25 feet, climb 20 feet; forest passage
Melee Dart +10 (agile, thrown 20), Damage 1d4+3 piercing
Melee Hand Adze +10 (agile, finesse, sweep), Damage 1d4+3 slashing
Melee Hand Adze +10 (agile, sweep, thrown 10), Damage 1d4+3 slashing
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Pathfinder NPC CoreORC