pf2e.fyi

Tripkee Scout

CREATURE 1

Tripkee scouts are the first line of defense for their hidden treetop villages. They are often scattered throughout the forests in small groups to keep an eye out for anything new or dangerous that could pose a threat.


Traditionally making their homes in the treetops of tropical jungles and forests, these frog-like humanoids are often seen as resourceful and cautious, preferring to live and hunt hidden in the branches of tall trees.


Perception +8; darkvision
Languages Tripkee, Common
Skills Acrobatics +7, Athletics +4, Nature +6, Stealth +7 (+9 In forests), Survival +6
Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha -1

AC 17; Fort +7, Ref +9, Will +6
HP 20
Forest Passage

The scout ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth.


Speed 25 feet, climb 20 feet; forest passage
Melee Dart +9 (agile, thrown 20), Damage 1d4+1 piercing
Melee Hand Adze +9 (agile, finesse, sweep), Damage 1d4+1 slashing
Melee Hand Adze +9 (agile, sweep, thrown 10), Damage 1d4+1 slashing
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Hurl Net
Requirements The scout is wielding a net in two hands

Effect The scout makes a ranged Strike (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is Off-Guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is Restrained instead. The DC to Escape the net is 16. A creature adjacent to the target can Interact with the net to remove it.

Effect: Hurl Net

Pathfinder NPC CoreORC