Troff Frostknuckles
CREATURE 14Male hobgoblin brawler
Troff makes an icicle gouge Strike against an Off-Guard creature. On a hit, the creature is Dazzled. On a critical hit, the creature is Blinded. Either way, the effect lasts until the start of Troff's next turn. If his Strike fails (but isn't a critical failure), Troff still deals 13 piercing damage to the creature.
Critical Success The creature is unaffected.
Success The creature takes 2d4 persistent cold damage and a –5-foot status penalty to its Speeds until the persistent cold damage ends. Dealing fire damage to the creature is an especially effective way to help end the persistent cold damage (allowing a new flat check to end it at DC 10).
Failure As success, but the damage is 4d4 persistent cold damage and the penalty is –15-foot.
Critical Failure As success, but the damage is 6d4 persistent cold damage and the creature is Immobilized instead of taking a Speed penalty.
Troff makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.