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From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Tunch

CREATURE 5

Male goblin alchemist

Perception +10; darkvision
Languages Common, Goblin
Skills Crafting +12, Deception +11, Nature +8, Religion +8, Stealth +11, Thievery +11
Str +0, Dex +4, Con +2, Int +3, Wis +1, Cha +2
Infused Items

Tunch carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Alchemist's Fire (Moderate) (8), Antidote (Lesser) (2), Elixir of Life (Lesser) (4), Glue Bomb (Moderate) (2)


AC 21; Fort +11, Ref +13, Will +8; +1 status vs. poison
HP 75; Resistances poison 2
+1 Status vs. Poison
Goblin Scuttle
Trigger A goblin ally ends a move action adjacent to the goblin.

Effect The goblin Steps.

Speed 25 feet
Melee Dogslicer +13 (agile, backstabber, finesse), Damage 1d6+2 slashing
Ranged Alchemist's Fire (Moderate) +14 (range increment 20 feet), Damage 2d8 fire plus 3 fire plus 2 fire
Calculated Splash

When Tunch throws a bomb with the splash trait, it deals splash damage equal to his Intelligence modifier.

Distracting Whistle (arcane, auditory)
Frequency once per round

Effect Tunch whistles in a way that causes the sound to manifest elsewhere, potentially distracting a foe. One target of Tunch's choice that he can see within 30 feet must attempt a DC 22 Will save or become Off-Guard until the start of Tunch's next turn by the distracting whistling sound that seems to come from behind them. The target is then temporarily immune to Distracting Whistle for 1 hour.
Quick Bomber

Tunch Interacts to draw a bomb, then Strikes with it.

Pathfinder #200: Seven Dooms for SandpointOGL