Turkek
CREATURE 7Female human dhampir necromancer
+12; darkvision; bloodsense (imprecise) 30 feet
Common, Draconic, Hallit, Necril
Arcana +17, Athletics +14, Deception +10, Intimidation +12, Stealth +13
Str +3, Dex +2, Con +2, Int +4, Wis +1, Cha +1
AC 23; Fort +16, Ref +16, Will +14; +2 circumstance to all saves vs. disease
HP 100, void healing
+2 Circumstance to All Saves vs. Disease
Clot
Turkek takes persistent bleed damage
Turkek's blood hardens, sealing her wounds. Turkek automatically passes her next flat check to recover from the triggering persistent bleed damage.
Sanguine Aura (arcane, aura)
30 feet. Around Turkek, wounds heal slowly and blood flows faster. The flat check to stop persistent bleed damage is DC 16, rather than DC 15. In addition, each time a creature in the emanation takes persistent bleed damage, it takes 1d6 additional bleed damage.
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Fangs +16 (grapple, unarmed), Damage 1d6+5 piercing plus 1d6 bleed
Arcane Prepared Spells DC 25, attack +17; 4th Blood Vendetta, Grim Tendrils, Sanguine Mist; 3rd Bind Undead, Grim Tendrils (×2); 2nd Bone Spray, False Life, Invisibility, Spider Climb; 1st Grim Tendrils, Mage Armor, Ray of Enfeeblement (×2); Cantrips (4th) Detect Magic, Ghost Sound, Mage Hand, Shield, Telekinetic Projectile
Blood Let
Turkek's last action was a fang Strike that hit the target
Turkek rips her fangs across one of the target's arteries or veins, dealing an additional 1d6+5 slashing damage.
Siphon Blood
A creature within Turkek's sanguine aura is taking persistent bleed damage
Turkek draws her enemy's blood into her own body to heal her wounds. She regains 7 healing Hit Points.
Pathfinder #176: Lost Mammoth ValleyOGL