Tyrannical Interrogator
CREATURE 5Tyrant
+10
Common
Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +3
AC 25; Fort +14, Ref +10, Will +12
HP 75
Iron Command (divine)
An enemy within 15 feet damages you
The interrogator puts an impertinent foe who dared harm them in their proper place. They command their enemy to kneel before them in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options.
- The enemy kneels, dropping Prone as a free action.
- The enemy refuses, and the interrogator deals 2d6 mental damage to it.
In addition, the interrogator's Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is spirit or void each time you use this reaction.
20 feet
Melee Greataxe +15 (sweep), Damage 1d12+10 slashing
Melee Javelin +12 (thrown 30), Damage 1d6+10 piercing
Champion Devotion Spells DC 20, attack +12, 1 Focus Point; 3rd Touch of Corruption
Intimidating Strike
The interrogator makes a melee Strike. If they hit and deal damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Pathfinder Society Scenario #3-04: The Devil-Wrought DisappearanceOGL