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From Pathfinder #194: Cult of the Cave Worm, which isn't enabled.

Ulat-Kini Initiate

CREATURE 4

Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws.

Ulat-Kini Culture

The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, founding new underwater traditions and creating new cultural standards.


Perception +10; darkvision
Languages Alghollthu, Sakvroth
Skills Athletics +11, Intimidation +8, Stealth +11 (+13 while swimming)
Str +3, Dex +5, Con +2, Int +0, Wis +2, Cha +0

AC 21; Fort +11, Ref +13, Will +8
HP 60; Resistances cold 5

Speed 20 feet, swim 40 feet
Melee Claw +15 (agile, finesse, unarmed), Damage 1d8+5 slashing
Melee Fangs +13, Damage 1 bleed plus 2d4+5 piercing
Flurry of Claws
Frequency once per round

Effect The ulat-kini initiate makes two claw Strikes against a single target.
Kirtanang

The initiate's Strikes take no penalty from passing through water.

Pathfinder #194: Cult of the Cave WormOGL