Ulressia The Blessed
CREATURE 19Ulressia automatically detects crystals or crystalline items within 30 feet.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a DC 39 Fortitude save.
Critical Success The creature is unaffected and is immune to the aura for 1 hour.
Success The creature is unaffected.
Failure The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh.
The creature takes 4d6 piercing damage, plus 5 void damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage).
The creature can't discard the crystals until they leave the aura or roll a successful save against it.
Critical Failure As failure, but 8d6 piercing damage, plus 10 void damage for every 2,000 gp of the crystals' value (maximum 80 damage).
Ulressia can deactivate or activate this aura using a single action, which has the concentrate trait.
Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood.
Ulressia makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a DC 41 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is Drained 1.
Failure The creature is Drained 1, plus Slowed 1 for 1 round.
Critical Failure The creature is Drained 2, plus Slowed 1 for 1d4 rounds.