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From Pathfinder #185: A Taste of Ashes, which isn't enabled.

Umbraex

CREATURE 21

An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.


Perception +36; greater darkvision, lifesense 100 feet
Languages Chthonian, Common, Diabolic, Necril; (can't speak any language); telepathy 100 feet
Skills Arcana +36, Athletics +38, Intimidation +40, Religion +36, Shadow Plane Lore +39, The Void Lore +37
Str +9, Dex +7, Con +10, Int +8, Wis +7, Cha +8
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Lifesense 100 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.


AC 45; Fort +38, Ref +32, Will +35
HP 450, ashen rise, void healing, regeneration 20 (deactivated by fire or holy); Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 15, holy 15, silver 15
Regeneration 20 (Deactivated by Fire or Holy)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Ashen Rise (divine)

When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.

Entropy's Shadow (aura, divine, void)

40 feet. Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 void damage with a DC 42 basic Fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.

Sunlight Powerlessness

An umbraex caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet, fly 70 feet
Melee Beak +38 (magical, reach 20, unarmed), Damage 2d10+12 piercing plus 2d10 cold plus 2d10 void
Melee Talon +38 (agile, magical, reach 20, unarmed), Damage 2d8+10 piercing plus 2d10 cold plus 2d10 void
Ranged Icy Blast +37 (cold, magical, range increment 60 feet), Damage 8d6 cold plus 2d10 void
Divine Innate Spells DC 44, attack +36; 9th Eclipse Burst, Harm (×3); 7th Plane Shift (to the Universe, Void, or Netherworld only), True Seeing; 4th Darkness (At Will); Cantrips (11th) Detect Magic
Life-Siphoning Screech (occult)

The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Drained 1.

Failure The creature takes full damage and is Drained 2.

Critical Failure The creature takes double damage and is drained 2 and Doomed 1.

Pathfinder #185: A Taste of AshesOGL