Uncle Jeb (3-4)
CREATURE 3 +7
Common, Diabolic
Arcana +9, Crafting +7, Deception +8, Diplomacy +6, Occultism +7, Religion +11
Str +1, Dex +2, Con +0, Int +2, Wis +4, Cha +1
AC 18; Fort +7, Ref +7, Will +11
HP 30
25 feet
Melee Mace +8, Damage 1d6+1 bludgeoning
Ranged Crossbow +9 (reload 1, range increment 120 feet), Damage 1d8 piercing
Divine Prepared Spells DC 20, attack +12; 2nd Harm (×2), Sound Burst, Spiritual Weapon; 1st Bane, Charm, Heal; Cantrips (2nd) Chill Touch, Detect Magic, Electric Arc, Light, Shield
Cleric Domain Spells DC 20, attack +12, 1 Focus Point; 2nd Sudden Shift
Sap Life
When Uncle Jeb casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell rank of his harm spell.
Pathfinder Society Scenario #3-05: Inheritor's RiteOGL