Undead Hellknight
CREATURE 4 +8; darkvision
Athletics +12, Deception +8, Intimidation +10, Religion +8, Warfare Lore +8
Str +4, Dex +1, Con +3, Int +2, Wis +1, Cha +0
AC 20; Fort +14, Ref +8, Will +11
HP 20, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses holy 5
Reactive Strike
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Morningstar +13 (magical, versatile p), Damage 2d6+4 bludgeoning
Melee Spear +12, Damage 1d6+4 piercing
Melee Spear +12 (thrown 20), Damage 1d6+4 piercing
Damned Restoration
once per hour
An undead target within reach regains 2d6 healing Hit Points and gains a +2 status bonus to damage rolls for 1 round.
Effect: Damned Restoration
Pathfinder Society Scenario #7-09: The Chitterwood Walks, Part 1: Scrambling the TribesORC