Uniila Occultist
CREATURE 10Uniilas frequently join mortal cults, but not as leaders—instead, the uniila lurks behind the master or demagogue who leads the cult.
+21; greater darkvision
Aklo, Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Acrobatics +20, Arcana +23, Deception +22, Intimidation +20, Occultism +21, Religion +19, Society +21, Stealth +22
Str +3, Dex +6, Con +4, Int +7, Wis +5, Cha +6
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
AC 30; Fort +17, Ref +19, Will +21; +1 status to all saves vs. magic
HP 155; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver)
+1 Status to All Saves vs. Magic
25 feet, fly 40 feet
Melee Dagger +23 (agile, deadly d10, evil, finesse, magical, unholy, versatile s), Damage 1d6 spirit plus 1d4+9 piercing
Occult Spontaneous Spells DC 29, attack +21; 5th (3 slots) Crushing Despair, Shadow Siphon, Dispel Magic; 4th (3 slots) Confusion, Modify Memory, Resilient Sphere; 3rd (3 slots) Enthrall, Mind Reading, Magic Missile; 2nd (3 slots) Augury, Mirror Image, Touch of Idiocy; 1st (3 slots) Illusory Disguise, Ray of Enfeeblement, Unseen Servant; Cantrips (5th) Chill Touch, Detect Magic, Message, Read Aura, Shield
Divine Innate Spells DC 29, attack +21; 5th Dimension Door; 4th Blink, Dimension Door (At Will), Discern Lies, Outcast's Curse, Read Omens, Invisibility
Rituals 1st Infernal Pact
Every Dagger
The uniila wields four daggers
The uniila attempts a single dagger Strike against a target. If this Strike hits, the uniila deals three extra dice of weapon damage.
Fearsome Magic (emotion, fear, mental, spellshape)
Once per hour
If the uniila's next action is to cast a harmful spell, creatures who fail their saving throw against the spell are Frightened 1 (Frightened 2 on a critical failure), in addition to the spell's other effects.
Witch Token
Once per day
As an activity that takes 1 hour, the uniila creates a token in the shape of a piece of jewelry. When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of rank 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes 9d8 mental damage (DC 29 basic Will).
Pathfinder #190: The ChoosingOGL