Unstable Skeletal Champion
CREATURE 2Variant skeletal champion
These skeletons retain the cunning they possessed in life.
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.
+8; darkvision
Common, Necril
Acrobatics +8, Athletics +8, Intimidation +7
Str +4, Dex +4, Con +1, Int -1, Wis +2, Cha +1
AC 19 ((21 with shield raised)); Fort +7, Ref +10, Will +6
HP 25, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Explosive Death
When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.
Adjacent creatures take 1d6 slashing damage with a DC 15 basic Reflex save.
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Longsword +10 (versatile p), Damage 1d8+4 slashing
Melee Claw +10 (agile, unarmed), Damage 1d6+4 slashing
Melee Lance +10 (deadly d8, jousting d6, reach 10), Damage 1d8+4 piercing
Pathfinder Society Scenario #3-10: Delve the Pallid DepthsOGL