Urdefhan Death Scout
CREATURE 6Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.
Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.
This gas deals 6d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 23 basic Fortitude save).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The death scout deals an additional 1d6 bleed with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.
The death scout deals an extra 2d6 precision damage to Off-Guard creatures.
- Drain Blood DC 24 Fortitude The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 healing HP).
- Drain Vitality (necromancy) DC 24 Fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).