Urdefhan Hunter
CREATURE 12Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.
Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.
This gas deals 12d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 32 basic Fortitude save).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this Strike.
Urdefhan hunters can make composite longbow Strikes while mounted.
- Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 healing HP).
- Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).