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From Pathfinder #155: Lord of the Black Sands, which isn't enabled.

Urdefhan Hunter

CREATURE 12

Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.


Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.


Perception +26; greater darkvision
Languages Aklo, Daemonic, Sakvroth
Skills Acrobatics +24, Nature +23, Religion +21, Stealth +26, Survival +25 (+27 to Track)
Str +4, Dex +6, Con +4, Int +2, Wis +5, Cha +1
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


AC 34; Fort +20, Ref +26, Will +23
HP 190, void healing; Immunities disease, fear effects, death effects; Weaknesses vitality 12
Necrotic Decay (divine, void)

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.

This gas deals 12d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 32 basic Fortitude save).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Rhoka Sword +24 (fatal d10, magical, two hand d12), Damage 2d8+10 slashing
Melee Jaws +22 (agile, unarmed), Damage 3d6+10 piercing plus Wicked Bite
Ranged Composite Longbow +26 (deadly d10, magical, propulsive, reload 0, volley 30, range increment 100 feet), Damage 2d8+4 piercing
Divine Innate Spells DC 29, attack +23; 4th Death Knell; 3rd Feather Fall (At Will) (Self Only), Ray of Enfeeblement
Deadly Aim

The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this Strike.

Double Shot
Requirements The urdefhan hunter is wielding a ranged weapon with reload 0

Effect The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved.
Mounted Bow Expert

Urdefhan hunters can make composite longbow Strikes while mounted.

Wicked Bite
Requirements The urdefhan damaged a creature with a jaws Strike on its last action

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 32 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 healing HP).
  • Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Pathfinder #155: Lord of the Black SandsOGL