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From Pathfinder #164: Hands of the Devil, which isn't enabled.

Urevian

CREATURE 9

Male phistophilus field commander

Perception +19; greater darkvision
Languages Aklo, Chthonian, Common, Diabolic, Empyrean, Necril, Sakvroth; telepathy 100 feet, tongues
Skills Acrobatics +17, Deception +21, Diplomacy +19, Intimidation +19, Legal Lore +23, Religion +19, Society +19, Thievery +18
Str +3, Dex +4, Con +3, Int +6, Wis +4, Cha +6
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 28; Fort +18, Ref +17, Will +22; +1 status to all saves vs. magic
HP 135; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver), poison 10
+1 Status to All Saves vs. Magic
Distracting Declaration

Urevian keeps a few sly words at the ready to distract enemies. He always uses Deception for initiative.

Ward Contract

Any signed contract Urevian carries (including any draped over his horns) is immune to damage from creatures other than Urevian. In addition, Urevian is immune to mental effects that would make him alter, nullify, or destroy a contract.


Speed 25 feet
Melee Diabolic Quill +21 (agile, evil, fatal d12, finesse, magical, reach 10, unholy), Damage 2d6+9 piercing plus 1d6 spirit plus Infernal Wound
Melee Horn +20 (magical, unarmed, unholy), Damage 3d10+9 piercing plus Infernal Wound
Rituals 5th Call Spirit; 2nd Inveigle; 1st Infernal Pact
Draft Contract (divine, manipulate)

Urevian produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a Wish spell but fulfilled to the letter by Urevian. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to Urevian and to Hell.

While the contract is in effect, the mortal can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, Urevian knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a Locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.

Infernal Wound (divine)

Urevian's Strikes also deal 2d6 bleed that resists attempts to heal them.

The flat check to stop the bleeding starts at DC 20 flat check. The DC is reduced to DC 15 flat check only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 28 counteract check or the magic fails to heal the creature.

Effect: Infernal Wound

Right of Inspection

Urevian can cast his innate Scrying spell at will, but only to target a creature with which he has a contract, a specific creature named in a contract he has, or a descendant of any of those creatures. The outcome of the target's saving throw is one step worse than the result it rolled.

Pathfinder #164: Hands of the DevilOGL