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Urglid

CREATURE 13

The hulking monstrosities known as urglids form from the souls of murderous undertakers, sadists who buried their victims alive, and intentionally neglectful grave keepers who gave up their watch over the dead. They seek to perpetuate their mortal sins as demons and use their fiendish powers to subject mortals to the terrors of vivisepulture. Other urglids find grave sites repulsive and will often destroy headstones and other grave markers. Without such markers, these graves are often lost and forgotten, a detail that pleases an urglid. Standing over 12 feet tall and weighing over 3,000 pounds, the demon has a head that seems sunken into their torso, and a gaping, toothy mouth that opens at the top of their chest.


Perception +20; darkvision, tremorsense (imprecise) 60 feet, truesight 60 feet
Languages Chthonian, Common, Draconic, Empyrean, Necril; telepathy 100 feet
Skills Athletics +27, Crafting +24, Deception +22, Intimidation +27, Outer Rifts Lore +24, Religion +24, Society +22, Stealth +27
Str +9, Dex +4, Con +8, Int +4, Wis +3, Cha +4
Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Consecration Vulnerability

Dedicated to the desecration of graves, an urglid takes 3d6+6 mental damage each round they're within the area of an effect with the consecration trait. In addition, the demon's weakness to holy increases to 30 for 1 round the first time they take damage from Holy Water each turn.

Effect: Consecration Vulnerability

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 31; Fort +26, Ref +20, Will +20; +1 status to all saves vs. magic
HP 290; Weaknesses cold iron 10, holy 10
+1 Status to All Saves vs. Magic

Speed 30 feet, burrow 40 feet, climb 20 feet; earth glide
Melee Claw +25 (agile, deadly 2d10, magical, reach 10, unarmed, unholy), Damage 3d10+16 slashing
Melee Leg +25 (agile, magical, reach 15, unholy), Damage 3d12+21 bludgeoning
Divine Innate Spells DC 30, attack +22; 8th Earthquake; 5th Magic Passage (At Will), Wall of Stone (×3); 3rd Earthbind (At Will); Constant (6th) Truesight
Rituals 1st Demonic Pact
Earth Glide

The urglid can Burrow through any earthen matter, including rock. When they do so, the urglid moves at their full burrow Speed, leaving no tunnels or signs of its passing unless they choose to do so.

Gravechoke (concentrate, divine, earth, olfactory)

The urglid emits a putrid pulse that targets all living creatures within a 30-foot emanation. Creatures in this area that fail a DC 30 Fortitude save become Sickened 1 (Sickened 2 on a critical failure).

Ravenous Earthunholy (concentrate, earth)

With a single, devious thought, the urglid causes a mound of grave soil to well up at a creature's feet. That creature must succeed at a DC 30 Reflex save or become Restrained (Escape). The restrained creature then begins sinking below the ground into a spontaneously formed grave. A creature restrained by this ability for 3 rounds is buried 6 feet deep in the ground and begins suffocating within 1 minute. A buried creature must be dug up to be freed (see Burial on page 96 of GM Core). A creature that is slain by Ravenous Earth rises as a Ghoul the next midnight.

Pathfinder Monster Core 2ORC