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Urok

CREATURE 9

Male aphorite kobold infiltrator

Perception +18; darkvision, low-light vision
Languages Aklo, Common, Diabolic, Draconic, Sakvroth, Utopian
Skills Acrobatics +20, Arcana +20, Athletics +13, Deception +16, Diplomacy +16, Intimidation +16, Lore +20, Lore +20, Religion +16, Society +20, Stealth +20, Survival +16, Thievery +20
Str +0, Dex +4, Con +0, Int +4, Wis +2, Cha +2
Draconic Exemplar (Green Dragon)

Urok draws minor powers from his green draconic exemplar. This determines his scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM's discretion. His exemplar also determines details of other abilities:

Breath weapon cone Damage type poison Saving throw Fortitude


AC 27; Fort +15, Ref +21, Will +18
HP 140
Crystalline Dust
Frequency once per day

Effect Urok disperses the crystalline motes coating his body as a haze. He becomes Concealed, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.
Preemptive Reconfiguration
Frequency once per day
Trigger Urok would take bludgeoning piercing, or slashing damage

Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of isn't expended and he can use it a second time.

Speed 25 feet
Melee Dagger +19 (agile, finesse, versatile s), Damage 2d4+8 piercing
Melee Dagger +19 (agile, finesse, thrown 10, versatile s), Damage 2d4+8 piercing
Kobold Breath (arcane, poison)

Urok breathes a poisonous mist that deals 5d4 poison damage in a 15-foot cone (DC 25 basic Fortitude save).

He can't use Kobold Breath again for 1d4 rounds.

Mastermind

If Urok successfully identifies a creature using Recall Knowledge, that creature is off-guard against his attacks until the start of his next turn; if he critically succeeds, it's off-guard against his attacks for 1 minute.

Skirmish Strike
Frequency once per round

Effect Urok either Steps and then Strike, or Strikes and then Steps.
Sneak Attack

Urok deals an extra 2d6 precision damage to Off-Guard creatures.

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