pf2e.fyi
From Pathfinder Society Scenario #2-21: In Pursuit of Water, which isn't enabled.

Usij Cultist

CREATURE 1
Perception +8
Languages Common, Daemonic
Skills Athletics +7, Deception +6, Religion +6
Str +4, Dex +0, Con +2, Int +0, Wis +3, Cha +1

AC 16; Fort +7, Ref +5, Will +8
HP 21

Speed 25 feet
Melee Dagger +7 (agile, finesse, versatile s), Damage 1d4+4 piercing
Melee Whip +7 (disarm, finesse, nonlethal, reach 10, trip), Damage 1d4+4 slashing
Melee Dagger +5 (agile, thrown 10, versatile s), Damage 1d4+4 piercing
Divine Prepared Spells DC 17, attack +9; 1st Bane, Harm (×2), Heal; Cantrips (1st) Daze, Detect Magic, Divine Lance, Guidance, Shield
Death Frenzy
Trigger The Usij cultist is reduced to 0 Hit Points, and the cultist can see or hear a div within 60 feet

Effect The Usij cultist makes a melee Strike before dying.
Pathfinder Society Scenario #2-21: In Pursuit of WaterOGL