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Valkyrie

CREATURE 12

The song of the valkyries plays wherever steel rings against steel. Choosers of the slain and so-called angels of battle, valkyries are humanoid individuals of impressive physical stature who seek the most epic battles and legendary conficts so they can lay claim to the souls of the world's greatest warriors. The valkyries transform these souls into the implacable immortals known as einherjar.

Valkyries most often serve gods of battle and war, though one might pledge their service to any deity they consider worthy. Gorum was particularly well known for having valkyrie and einherjar servants. Besmara also has valkyrie servitors, and many stories of "ghost ships" actually reference accounts of encounters with ships crewed by einherjar devoted to the Pirate Queen.


Perception +22; darkvision
Languages Common, Jotun; ravenspeaker, truespeech
Skills Acrobatics +25, Athletics +25, Diplomacy +23, Intimidation +23, Religion +22
Str +7, Dex +5, Con +5, Int +3, Wis +4, Cha +5
Claimer of the Slain (concentrate, divine)

Valkyries can detect the souls of those recently slain in combat. A valkyrie spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an Einherji, the valkyrie transforms that creature into an einherji.

Ravenspeaker (divine)

Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 33; Fort +24, Ref +20, Will +23
HP 215; Resistances electricity 15
Reactive Strike
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Recall the Fallen (divine, healing)
Frequency once per day
Trigger An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their Dying value is 2 or less

Effect The valkyrie restores 5d10 healing Hit Points to the target.

Speed 25 feet, fly 60 feet
Melee Spear +28 (magical), Damage 2d6+15 piercing plus 1d12 electricity
Melee Spear +26 (magical, thrown 20), Damage 2d6+15 piercing plus 1d12 electricity
Divine Innate Spells DC 29, attack +21; 7th Interplanar Teleport (self and mount only); 6th Heroism, Heal; 5th Infuse Vitality; 4th Status; 3rd Heroism, Safe Passage; 2nd Augury; Constant (5th) Truespeech
Storm of Battle (divine, electricity)

The valkyrie hurls her spear into the air, creating a massive storm in a 100-foot burst. Spears of lightning rain down upon enemies in the area, dealing 4d12 electricity damage (DC 32 basic Reflex save).

Pathfinder Monster Core 2ORC