Vavakia
CREATURE 18Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
60 feet. DC 37 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A vavakia is repulsed by the restoration of souls.
The demon takes 3d10+10 mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the Doomed condition.
A creature damaged by the vavakia's jaws is Sickened 1 from the rank smell of vapors from the wound.
The vavakia exhales ghostly green fire in a 60-foot cone.
Living creatures in the area take 20d6 void damage (DC 42 basic Reflex save). A good creature that fails this save is becomes Stupefied 2 for 1 minute (Stupefied 4 on a critical failure).
A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a Wish spell.
The vavakia can't use Soulfire Breath again for 1d4 rounds.
Large or smaller, claw, DC 40 basic Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.