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From Pathfinder #162: Ruins of the Radiant Siege, which isn't enabled.

Veksciralenix

CREATURE 20
Perception +36; greater darkvision, scent (imprecise) 60 feet
Languages Common, Diabolic, Draconic, Dwarven, Elven, Empyrean, Fey
Skills Acrobatics +33, Arcana +35, Athletics +38, Deception +34, Diplomacy +36, Occultism +38, Society +34
Str +10, Dex +5, Con +7, Int +6, Wis +8, Cha +6
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


AC 45; Fort +38, Ref +33, Will +35; +1 status to all saves vs. magic
HP 375; Immunities void, paralyzed, sleep, slowed
+1 Status to All Saves vs. Magic
Alien Presence (aura, emotion, mental)

90 feet. A creature that first enters the area must attempt a DC 42 Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round.

Failure The creature is Slowed 1 for 1d4 rounds.

Critical Failure The creature is Slowed 1 for 1 minute.

Attack of Opportunity (Jaws Only)

Jaws only


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Second Chance
Frequency three times per day
Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results

Effect The triggering creature rerolls the triggering check and takes the second result.

Speed 60 feet, fly 200 feet
Melee Jaws +38 (electricity, magical, reach 20, unarmed), Damage 4d10+18 piercing plus 4d6 electricity
Melee Claw +38 (agile, magical, reach 15, unarmed), Damage 4d10+18 slashing
Melee Tail +36 (magical, reach 25), Damage 4d12+18 slashing
Melee Wing +36 (agile, magical, reach 20), Damage 3d10+18 slashing
Occult Innate Spells DC 42, attack +34; 10th Time Stop; 9th Teleport; 7th Plane Shift; 5th Locate (At Will); Cantrips (10th) Detect Magic
Rituals 7th Legend Lore
Breath Weapon (arcane, electricity)

The time dragon breathes in one of two ways.

The dragon can't use Breath Weapon again for 1d4 rounds.


Storm The dragon breathes a burst of lightning in a 50-foot cone that deals 20d6 electricity damage (DC 42 basic Reflex save).


Time Displacement (arcane, transmutation) The dragon breathes a time storm. Each creature within a 50-foot cone must attempt a DC 42 Fortitude save.


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 4.

Critical Failure The creature is Stunned 6.

Draconic Frenzy

Veksciralenix makes two claw Strikes and one wing Strike in any order.

Draconic Momentum

Veksciralenix recharges their Breath Weapon whenever they score a critical hit with a Strike.

Pathfinder #162: Ruins of the Radiant SiegeOGL