Venexus's Chosen
CREATURE 6Dragonkin monks
+14; darkvision, scent (imprecise) 30 feet
Common, Draconic, Hallit
Acrobatics +14, Athletics +11, Intimidation +10, Stealth +12
Str +3, Dex +4, Con +2, Int +1, Wis +2, Cha +0
AC 23; Fort +14, Ref +16, Will +14
HP 115; Weaknesses fire 5; Resistances cold 5
Tail Lash
35 feet
Melee Fist +16 (agile, finesse, magical, nonlethal, unarmed), Damage 1d6+5 bludgeoning
Melee Tail +16 (finesse, magical, reach 10, unarmed), Damage 1d10+5 bludgeoning plus Knockdown
Change Shape (concentrate, polymorph, primal)
Venexus's chosen changes between their humanoid shape and hybrid shape. They gain a tail unarmed Strike while in their hybrid shape.
Flurry of Blows
once per round
Venexus's chosen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Ice Walk
Venexus's chosen ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Powerful Fists
Venexus's chosen's fist Strikes are treated as cold iron and silver, and the chosen doesn't take penalties when making lethal attacks.
Knockdown
Pathfinder #176: Lost Mammoth ValleyOGL