pf2e.fyi
From Pathfinder #176: Lost Mammoth Valley, which isn't enabled.

Venexus's Wyrmling

CREATURE 5
Perception +12; darkvision, scent (imprecise) 60 feet; snow vision
Languages Common, Draconic, Hallit
Skills Acrobatics +12, Athletics +13, Intimidation +10, Stealth +12
Str +5, Dex +4, Con +2, Int -1, Wis +1, Cha +0

AC 22; Fort +12, Ref +15, Will +9
HP 90; Immunities cold, paralyzed, sleep; Weaknesses fire 5
Freezing Blood (arcane, cold)
Trigger An adjacent creature deals piercing or slashing damage to the wyrmling

Effect The wyrmling's blood splatters onto the triggering creature, dealing 1d4 cold damage. A creature that takes cold damage in this way is Slowed 1 for 1 round.
Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 19 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Snow Vision

Snow doesn't impair a white dragon's vision; the wyrmling ignores Concealment from snowfall.


Speed 30 feet, fly 60 feet; Ice climb 30
Melee Jaws +15 (cold, magical, unarmed), Damage 2d8+5 piercing plus 1d4 cold
Melee Claw +15 (agile, magical, unarmed), Damage 2d6+5 slashing
Melee Tail +13 (magical, reach 10), Damage 2d8+5 bludgeoning
Breath Weapon (arcane, cold)

The wyrmling breathes a cloud of frost that deals 6d6 cold damage in a 30-foot cone (DC 22 basic Reflex). They can't use Breath Weapon again for 1d4 rounds.

Draconic Frenzy

The wyrmling makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

When the wyrmling scores a critical hit with a Strike, they recharge their Breath Weapon.

Ice Climb

A white dragon can climb on ice as though they had the listed climb Speed. They ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice.

Pathfinder #176: Lost Mammoth ValleyOGL