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From Pathfinder #218: Titanbane, which isn't enabled.

Vengeful Shade

CREATURE 10

Variant ghost

Perception +22; darkvision
Languages Common
Skills Dhuraxilis Lore +22, Intimidation +19, Religion +19
Str -5, Dex +5, Con +0, Int +3, Wis +4, Cha +7
Site Bound

The vengeful shade can't pass beyond the city limits of Pol-Dhuraxilis.


AC 29; Fort +16, Ref +23, Will +19
HP 140, rejuvenation, void healing; Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Rejuvenation (divine)

The vengeful shade can't move on to the afterlife until Ekriathe's current incarnation, Iapholi, either dies or makes amends to the shade.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 40 feet
Melee Claw +23 (agile, finesse, magical), Damage 2d12+13 void plus Miserable Remorse
Divine Innate Spells DC 29, attack +21; 4th Nightmare
Cries of Vengeance

With every triumph, a chorus of hate-filled shouts erupts from the vengeful shade. Whenever the shade critically succeeds on a Strike, and whenever a creature critically fails a saving throw against the shade's Frightful Moan or Miserable Remorse, the shade gains a Disruption Point. The shade loses a Disruption Point whenever a creature critically succeeds at an attack roll against the shade and whenever the shade critically fails a saving throw.

Frightful Moan (auditory, divine, emotion, fear, mental)

The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Miserable Remorse (divine, emotion, fear, mental)

A creature damaged by the shade's claw Strike is overcome with feelings of remorse and must attempt a DC 29 Will save.


Critical Success The creature is unaffected.

Success The creature is Stupefied 1 for 1 round.

Failure The creature is stupefied 1 for 1 minute.

Critical Failure As failure, and the creature is Stunned 1 for 1 round.

Pathfinder #218: TitanbaneORC